![]() 5-0-0: Frankly, this upgrade does not require any crosspaths because it gains a large amount of pierce, similar to glue splatter, without actually getting glue splatter upgrade.But this misses out on the 7 pierce instead of 2 pierce. 4-0-2: Stronger slowdown helps slow down bloons especially Ceramics much better.Since bloons don't usually last so long anyway, and blimps are dealt a constant amount of damage with the liquefying glue, this crosspath isn't very useful in itself. 4-2-0: Again converts a single piercing projectile into a splatter attack for grouped slowdown and damage.Simple +1 pierce, nothing else to say besides the fact that it can shoot along straightaways better to utilize its max pierce. That being said, crosspathing still matters hugely for this upgrade because of how it is meant to be a mid-game killer. It gains +1 pierce by default too, making it a little better at the mid-game and balance its crosspaths better. 4-0-0: Bloon Liquefier increases corrosion rate again to become even more effective against bloons prior to Super Ceramics, as well as become okay against MOABs.May have some uses in very specific challenges where bloon track distance is short. 3-0-2: Extra slowdown on bloons is handy, but this misses out on its cleanup role against grouped bloons. ![]() 3-0-1: Longer-lasting glue in itself doesn't do much for the damage potential of Bloon Dissolver because Rainbows dissolve pretty quickly anyway and Ceramics aren't really its strength.3-2-0: Glue becomes a splatter attack, for superior cleanup against groups of bloons.Most defenses would likely end up producing large clumps of bloons, making 3-1-0 not the best option for cleanup against dense bloons but decent for its cost against spaced bloons. 3-1-0: Gains +1 pierce to snipe out spaced bloons along a straight line.Crosspathing is essential to optimize its power as a cleanup role against anything, it high effective to against Ceramic, to which it will take the greatest advantage of. 3-0-0: Bloon Dissolver hybridizes slowdown with high middle early-game damage.0-2-2: Significantly slows down groups of bloons, at the cost of soaking only 3 layers instead of all.0-1-2: Not for the too much but still can gluing Medium amount bloons. ![]() 2-0-2: Giving enough time to damage bloons but not for lot of bloons.1-0-2: Giving enough time for support other towers.0-2-1: Good choice for slow a grouped amount bloons.1-2-0: Really useful crosspath for high tier spaced bloons.2-2-0: Suitable for offensive glue gunner to popping multiple bloons.2-1-0: An efficient early-game counter to spaced higher-tier bloons, slowing them down and dealing damage to them over time.0-0-2: Slows bloons significantly more.Can be a decent choice for grouped bloons on early game 0-2-0: Pretty expensive for early game.Can be used for purely gluing the early-game Leads. ![]()
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